Classic
The sea duel everybody knows, sharpened for online play: clean rules, quick turns and nowhere to hide.
Naval PvP for iPhone
Hidden fleets. Sharp nerves. One decisive shot.
Place your ships, read your opponent and sink their fleet before they sink yours — in fast duels against real players or in a four-way fight against the storm.
Coming soon to theApp Store
A·1Modes
Every mode is played against real opponents; bots fill empty seats when the sea is quiet.
The sea duel everybody knows, sharpened for online play: clean rules, quick turns and nowhere to hide.
Captain abilities change the rhythm of every turn: scout with sonar, launch torpedoes, cover your fleet with smoke.
Simultaneous turns on one shrinking sea while the storm closes in. Last fleet afloat wins.
B·6Abilities
In Extended and Survival every ship class carries one ability. Bring three into battle, spend energy at the right moment and turn the fight around.
Hits a line of three cells with a single shot.
Counts enemy ship cells in a 3×3 area without showing where they are. Submarines stay hidden.
Launched from the edge of the sea along a row: damages the first intact ship cell in its path.
Restores one damaged cell of your own ship.
Hides a 3×3 area of your sea for two turns: shots there show no result and sonar finds nothing.
Slides an undamaged ship one cell up, down, left or right.
C·4Compete
Matchmaking that respects your time and a ladder that rewards skill.
Calibration, ranks and leagues for every mode, weekly leaderboards and seasons.
Single elimination and Swiss brackets with ready-checks and prizes.
Carry damage from battle to battle and see how far your fleet goes.
Jump into a quick match in seconds; bots fill empty seats when the sea is quiet.
E·7Harbor
Between battles the war goes on at home.

F·3Harbor
Six buildings decide what your fleet can do. Upgrade them between battles.

The heart of the harbor: it caps ship levels and unlocks new classes and hulls.
10 levels. Sets the highest level your ships can reach. Level 3: submarine. Later levels: new hulls.

Intelligence: new scouting abilities and an early look at the enemy.
4 levels. Level 2: Smoke. Level 3: enemy fleet visible before Expedition battles. Level 4: wider sonar area.

Attack abilities for your loadout and faster reloads.
4 levels. Level 2: Torpedo. Level 3: Maneuver. Level 4: Salvo and Torpedo reload one turn faster.

Makes repair tokens every day and repairs ships for free in battle.
5 levels. Repair tokens: 4 to 12 a day. From level 2: free repairs in battle, up to 3 per battle.

More ability slots and energy in Expedition, Gauntlet and Custom.
4 levels. Levels 1 and 2: 4 and 5 ability slots. Level 3: +1 starting energy. Level 4: +1 maximum energy.

Merchant trade brings gold every hour. Collect it before the storage fills up.
8 levels. Gold every hour, from 10 at the start to 33 at the top, collected from the storage.
G·8Fleet
Every class carries one ability. In Expedition, Gauntlet, Custom your ship levels count; in ranked and casual battles everyone sails with equal ships, so skill decides.





Ships level up from 1 to 10 and gain three stats. The Shipyard sets the highest level, and the submarine unlocks at Shipyard level 3.
Skins (Standard, Arctic, Stealth) change how a class looks, never how it fights.
H·2Fair play
A game, not a data funnel.
J·10Real screens from the game.






Sea Battle Survive is coming to iPhone in 12 languages.
Coming soon to theApp Store